How to Compile and Run 4Story 3.5 Source Files
4Story is a fantasy MMORPG that allows players to explore a vast world and engage in various quests and battles. The game has been developed by Zemi Interactive and has several versions for different regions. One of the versions is 4Story 3.5, which was released in 2012 and has some features that are not present in later versions.
If you are interested in modifying or testing the game, you might want to download the source files for 4Story 3.5 and compile them using Microsoft Visual Studio .NET 2003. The source files contain the code for the client, server, and tools of the game. However, compiling and running the source files is not a straightforward process and requires some steps and fixes.
In this article, we will show you how to compile and run 4Story 3.5 source files using the following resources:
4Story Source Files 3.5.rar
4Story Source Files 3.5.rar[^1^] [^3^] [^4^] - This is a compressed file that contains the source files for 4Story 3.5.
Server + Client: https://mega.nz/#!v0BRxLIR!kHMRajqzU...QYD0zxvxr-B2Dg[^1^] - This is a link to download the server and client files for 4Story 3.5.
TIDHBuilder : Release.rar[^2^] - This is a tool that creates the *.idh files for the client.
TClientID.h : TClientID.rar[^2^] - This is a header file that contains some definitions for the client.
TACCOUNT_create_issue.sql[^2^] - This is a SQL script that fixes an issue with the TACCOUNT table in the database.
Before you start, make sure you have Microsoft Visual Studio .NET 2003 installed on your computer. You also need to have SQL Server 2008 or later installed and configured. You can use any edition of SQL Server, but we recommend using SQL Server Express for testing purposes.
Step 1: Extract the Source Files
The first step is to extract the source files from the compressed file. You can use any program that can handle RAR files, such as WinRAR or 7-Zip. After extracting, you should have a folder named \"4Story Source Files 3.5\" that contains several subfolders and files.
Step 2: Compile the Server Files
The next step is to compile the server files using Visual Studio .NET 2003. To do this, follow these steps:
Open Visual Studio .NET 2003 and go to File > Open > Project/Solution.
Browse to the \"4Story Source Files 3.5\" folder and open the \"TServer.sln\" file.
In the Solution Explorer window, right-click on \"Solution 'TServer'\" and select \"Properties\".
In the Property Pages window, go to Configuration Properties > C/C++ > General and add the following directories to the \"Additional Include Directories\" field: C:\\Program Files\\Microsoft Platform SDK\\Include;C:\\Program Files\\Microsoft Platform SDK\\Include\\mfc;C:\\Program Files\\Microsoft Platform SDK\\Include\\atl;C:\\Program Files\\Microsoft Platform SDK\\Lib;C:\\Program Files\\Microsoft DirectX SDK (June 2010)\\Include;C:\\Program Files\\Microsoft DirectX SDK (June 2010)\\Lib\\x86;
Click OK to save the changes.
In the Solution Explorer window, right-click on \"Solution 'TServer'\" again and select \"Batch Build\".
In the Batch Build window, check all the boxes under \"Build\" and click \"Build\".
Wait for the compilation process to finish. You should see a message saying \"Build: XX succeeded, XX failed\" in the Output window.
If there are any errors or warnings, you can double-click on them to see more details and try to fix them.
After compiling, you should have several executable files in the \"Bin\" sub 29c81ba772
First, get the source files from a trusted source. Install an appropriate integrated development environment such as Visual Studio or Eclipse, and ensure that necessary dependencies, and more.
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